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A 1950 seated wave based shooter prototype developed within 2 weeks in Unreal Engine 4. The game plays with the 1950 stereotypes of sci fi comics and uses certain cultural elements such as the fear for an invasion. This creates an original atmosphere which supports the gameplay.
The game is implemented via Blueprints which allowed the rapid development of this proof of concept.
Unreal Engine 4
First Person Shooter
1950 inspired Art