Once, during my work on the sadly never published game Reptoads – a round-based deterministic multiplayer cooperative card game, I got asked by different members of the art and design team: why can’t we have a visual scripting language such as Blueprints or Shader Graph for either the gameplay code or the visuals? My answer was always the same: we don’t have enough time to implement such a tool. This question, however, got stuck in my mind and I started searching for a “Lua” of the visual scripting languages just to find… nothing.
This paper investigates potential criteria to identify visual scripting languages as embeddable within the domain of game development. We explore the criteria of embeddability for scripting languages and use them as the base line for the study.
A Prototype of a visual scripting language based on the findings of my [master thesis](publication/master_thesis/). The main goal for this visual scripting implementation specification is it to provide a prototype for a visual scripting language that can embedded without much effort into an application.
When conducting a systematic review on GitHub its important to realize that you need to know the data. When gathering data from GitHub, we need to know in advance what we need for our study. There are 2 data sets we can collect: Textual data and numerical data. Also there are great tools out there that can help us...
While I was working on my Masters in Game Technology at Breda University of Applied Sciences (BUas), I came across an interesting problem: How am I executing a systematic review of GitHub repositories?
None of the standard literature regarding methodology covers this case. Okay okay… GitHub is relatively new and special!
The lack of answers in literature led me into the wild of the Internet. Sadly when googling ‘Systematic Review of GitHub Repositories’, you do not find a “HowTo” or actually a good GitHub repository with some software.
In this workshop / how to you learn how the C++ Compilation process works in a nutshell. Before you can start you need to do some form of preps as described in the next step... (This is a workshop created for Breda University of Applied Sciences Games BA Technology Course 2021)
At [OurMachinery](http://www.ourmachinery.com) I have been working on The Machinery a new lightweight modular Game Engine. My role was Tools Engineer and QA Engineer [more information](/project/themachinery/)