A Custom C++ crossplatform network card game engine
The tomorrow engine is a cross platform C++ game framework which allows the creation of deterministic linear card games. The player had to fight the opponent and the 3 monsters in the game. The game we created with this was called Raptoads. The Framework supported Playstation 4 and Windows 10.
My main responsibilities
Besides being the Tech lead / Team lead of the 11 programmers, I have been in charge for the core architecture. Besides this I have been responsible for implementing and designing the extensive tooling and pipeline for content creation, content management. The tooling was created in web technologies (electron & SQL Database), this allowed us for quick and rapid iterations.
The application were split into four different modules. The Framework (TBSG) which served the Client as well as the Server with the basic utilities. Besides this we have the Network layers as its own lib.
When designing the modules I kept the guideline that the architecture shall be for our game type specific: determinstic linear card games. That is why I chose for a “data oriented” approche with packing related data closely together.
Tooling - The Hub
- AI Optimization for the QA Test games
- Modifiying the underlaying content database (SQL)
- source contol of our Lua card scripts
- UI Editor
- Lua Script validation
|Duration:||16 Weeks - February to July 2019|
|Team size:||11 Programmers, 5 Designers, 8 Artists and 1 Producer|
|Roles:||Tech Lead, Tools programmer, Scrum Master|
|Engine:||Custom cross-platform C++ Engine with Electron Tooling (Tomorrow Engine)|
|Platform:||Windows, Playstation 4|
|Technologies:||Lua Scripting, Online Crossplay Multiplayer, Event/HTTP/UI handling with PS4 Support.|
|Scripting Pipeline: A Lua dialect which allowed designers to quickly develop with our tooling the card behaviour.|
|Scripting source control integration - via the tooling|
|Google Drive integration & Sheets|
|Utility AI - custimizeble via the tooling|
|Custom Tooling written with Web technologies for quick iterations, tool of choice: Electron & MariaDB|
|Playstation 4 Support: The engine supported Playstation 4|