Seaplane (In Development)
A Open World flight exploration game
In this open world flight game my responsibilities vary from what is needed for the current state of development. Mainly I am focused with tools design and tools programming but also gameplay programming such as the camera. This project allows me to dive into Unity’s new Data-Oriented Technology Stack (DOTS) due to its massive performance promises especially in terms of level streaming.
|Type:||Open World flight simulation game with focus on exploration an living world.|
|Duration:||September 2019 - Ongoing Development|
|Teamsize:||9 Programmers, 12 Designers, 8 Artists and 1 Producer|
|Technologies:||Unity DOTS, Visual Studio, Jenkins, Perforce|
|We're utilizing the new data oriented systems (DOTS) to allow a better open-world experience.|