Skye (Published)

A Open World flight exploration game

In this open world flight game my responsibilities vary from what is needed for the current state of development. Mainly I am focused with tools design and tools programming but also gameplay programming such as the camera. This project allows me to dive into Unity’s new Data-Oriented Technology Stack (DOTS) due to its massive performance promises especially in terms of level streaming.

My main responsibilities

Making sure that we utilize DOTS to its fullest extent, research into how DOTS can improve our gameplay and allow for benefits. Besides, I am responsible for implementing a quest system with the help of DOTS.

Project Information
Type:Open World flight simulation game with focus on exploration an living world.
Duration:September 2019 - January 2020
Teamsize:9 Programmers, 12 Designers, 8 Artists and 1 Producer
Roles:Tools programmer
Engine:Unity
Platform:Windows
Languages:C#
Technologies:Unity DOTS, Visual Studio, Jenkins, Perforce
Project Highlights
We are utilizing the new data oriented systems (DOTS) to allow a better open-world experience.
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Simon Renger
Engine and Tools programming Master Student

Write programs that do one thing and do it well. Write programs to work together — McIlroy Unix philosophy

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