Seaplane (In Development)

A Open World flight exploration game

In this open world flight game my responsibilities vary from what is needed for the current state of development. Mainly I am focused with tools design and tools programming but also gameplay programming such as the camera. This project allows me to dive into Unity’s new Data-Oriented Technology Stack (DOTS) due to its massive performance promises especially in terms of level streaming.

Project Information
Type: Open World flight simulation game with focus on exploration an living world.
Duration: September 2019 - Ongoing Development
Teamsize: 9 Programmers, 12 Designers, 8 Artists and 1 Producer
Roles: Tools programmer
Engine: Unity
Platform: Windows
Languages: C#
Technologies: Unity DOTS, Visual Studio, Jenkins, Perforce
Project Highlights
We're utilizing the new data oriented systems (DOTS) to allow a better open-world experience.
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Simon Renger
Engine and Tools programming Student

Write programs that do one thing and do it well. Write programs to work together — McIlroy Unix philosophy

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