Kari (In Development)
Kari is a single player, adventure game in which you are stuck on the island of the Nordic gods.
Kari is a single player, adventure game in which you are stuck on the island of the Nordic gods. It is your job to complete quests given by the gods and the islands inhabitants in order to rebuild your boat.
Game teaser, basic game overview
My main responsibilities
I am mainly responsible for the QA pipeline and the Jenkins set up. I created a Jenkins Utility library. This Jenkins
groovy script collection helps us create the QA pipeline we want on the school's Jenkins server. The library contains a collection of functions to communicate with Helix Swarm, Mantis and Discord. It supports the automated testing pipeline in Unreal Engine. Furthermore, it can pack and build UE4 projects.
Besides, I have created a prototype of a Commit Testing Tool in WPF [
C#] (Windows Presentation Foundation) and Material Design for WPF.
P4CommitTester - prototype
The purpose of this tool is it to test local or online Perforce changelists before they can be submitted or turned into a Swarm review. The tool has a simple
toml configuration file in which the automated tests can be specified (e.g. unit tests, map tests/ funcionality tests).
One can also define pre/post steps. They will be executed before the actual tests run e.g. shelve all other changelists. This set up makes it possible for the tool to work with any kind of engine or software. When tests are finished, the tool will check the return code of the application and react appropriately (most test applications return
EXIT_FAILURE on failure).
Currently, the tool can only communicate with the Jenkins API to run online tests / builds.
|List of all possible changelists. The default changelist is excluded because it is not really a changelist.|
|Selected Changelist Details|
|You can shelve (if it is a shelved changelist), unshelve and test the current changelist.|
|Toml file to configure the tool to run tests.|
|In case the tests were ok the user can create a review or commit directly. If they were not successful the user would find the log here.|
|Type:||Single player, adventure game|
|Duration:||September 2019 - Ongoing Development|
|Teamsize:||6 programmers, 10 designers, 12 artists, 1 producer|
|Roles:||QA & Tools engineer|
|Languages:||C++, Jenkins Groovy, C#|
|Technologies:||Jenkins, Visual Studio, C# UWP, C# WPF|