Do we truly know what we know? Perhaps we think we do, but in reality, we only know a bit or nothing at all. I believe there is nothing harder than admitting to ourselves, that we in fact do not know what we think we do. This is my first step to acknowledging that I do not know and want to find out.
Jun 22, 2022
research, gamedev, scripting languagesOnce, during my work on the sadly never published game Reptoads – a round-based deterministic multiplayer cooperative card game, I got asked by different members of the art and design team: why can’t we have a visual scripting language such as Blueprints or Shader Graph for either the gameplay code or the visuals? My answer was always the same: we don’t have enough time to implement such a tool. This question, however, got stuck in my mind and I started searching for a “Lua” of the visual scripting languages just to find… nothing.
Jun 7, 2022
research, gamedev, scripting languagesHave you ever stumbled upon job offers where companies are looking for “coders” or “scripters”? Every time I see those, I ask myself: what is the difference exactly? How can “scripting” or “coding” be different from programming? Is there even a difference? I could keep listing questions, but I am sure you get my point. With this in mind, I got asked a few times why I am using the term “scripting language” and “programming language” interchangeably, since they represent different concepts.