Hi, I am Simon. Tools engineer by day. Psychology and philosophy enthusiast by night.
Do we truly know what we know? Perhaps we think we do, but in reality, we only know a bit or nothing at all. I believe there is nothing harder than admitting to ourselves, that we in fact do not know what we think we do. This is my first step to acknowledging that I do not know and want to find out.
M.Sc - Master Game Technology, 2022
Breda University of Applied Sciences
B.S. - Creative Media and Game Technologies, 2021
Breda University of Applied Sciences
Main Focus: | Language Design |
Duration | Decemeber 2021 - 2022 |
Roles | Researcher |
Technologies |
Main Focus: | Tool UX Improvements: VSL Debugger, QA Improvements |
Duration | Decemeber 2019 - 2022 |
Roles | QA Engineer, Tools Engineer |
Engine | The Machinery |
Technologies |
Main Focus: | Build & Test pipeline as well as Commit Testing tool (C# WPF) |
Duration | January 2020 - July 2020 |
Roles | QA & Tools engineer |
Engine | Unreal engine |
Team | 6 programmers, 10 designers, 12 artists, 1 producer |
Technologies |
Main Focus: | General Gameplay programming & DOTS Tooling: VS Extension |
Duration | September 2019 - January 2020 |
Roles | Tools programmer |
Engine | Unity & DOTS HPC# |
Team | 9 Programmers, 12 Designers, 8 Artists and 1 Producer |
Technologies |
Main Focus: | Core Architecture Design, Framework Tooling in Electron: Content Editor |
Duration | 16 Weeks - February to July 2019 |
Roles | Tech Lead, Tools programmer, Scrum Master |
Engine | Custom cross-platform C++ Engine (Windows and PS4) with Electron Tooling (Tomorrow Engine) |
Team | 1 Programmers, 5 Designers, 8 Artists and 1 Producer |
Technologies |
Duration | September 2017 - Present |
Roles | C++ or Programming Teaching and Mentoring: Workshops and lectures |
Technologies |