A Open World flight exploration game
In this open world flight game my responsibilities vary from what is needed for the current state of development. Mainly I am focused with tools design and tools programming but also gameplay programming such as the camera. This project allows me to dive into Unity’s new Data-Oriented Technology Stack (DOTS) due to its massive performance promises especially in terms of level streaming.
My main responsibilities
Making sure that we utilize DOTS to its fullest extent, research into how DOTS can improve our gameplay and allow for benefits. Besides, I am responsible for implementing a quest system with the help of DOTS.
|Type:||Open World flight simulation game with focus on exploration an living world.|
|Duration:||September 2019 - January 2020|
|Teamsize:||9 Programmers, 12 Designers, 8 Artists and 1 Producer|
|Technologies:||Unity DOTS, Visual Studio, Jenkins, Perforce|
|We are utilizing the new data oriented systems (DOTS) to allow a better open-world experience.|