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Simon Renger

CI & Tools Engineer

About me

Hi, I am Simon. Tools engineer by day. Psychology and philosophy enthusiast by night.

Do we truly know what we know? Perhaps we think we do, but in reality, we only know a bit or nothing at all. I believe there is nothing harder than admitting to ourselves, that we in fact do not know what we think we do. This is my first step to acknowledging that I do not know and want to find out.

Interests

  • Tools Programming
  • Compiler / Programming Language Design
  • Teaching

Education

  • M.Sc - Master Game Technology, 2022

    Breda University of Applied Sciences

  • B.S. - Creative Media and Game Technologies, 2021

    Breda University of Applied Sciences

Projects

Noodle - Visual scripting language

A Prototype of a visual scripting language based on the findings of my master thesis. The main goal for this visual scripting implementation specification is it to provide a prototype for a visual scripting language that can embedded without much effort into an application.

Quick Facts

Main Focus:Language Design
DurationDecemeber 2021 - 2022
RolesResearcher
Technologies

Internship at OurMachinery

At OurMachinery I have been working on The Machinery a new lightweight modular Game Engine. My role was Tools Engineer and QA Engineer more information

Quick Facts

Main Focus:Tool UX Improvements: VSL Debugger, QA Improvements
DurationDecemeber 2019 - 2022
RolesQA Engineer, Tools Engineer
EngineThe Machinery
Technologies

Kari (Published)

Kari is a single player, adventure game in which you are stuck on the island of the Nordic gods. more information

Quick Facts

Main Focus:Build & Test pipeline as well as Commit Testing tool (C# WPF)
DurationJanuary 2020 - July 2020
RolesQA & Tools engineer
EngineUnreal engine
Team6 programmers, 10 designers, 12 artists, 1 producer
Technologies

Skye (Published)

Skye is an open world exploration flight game. Utilizing the new Data-Oriented Technology Stack (DOTS). Set in the Scottish Hebrides. more information

Quick Facts

Main Focus:General Gameplay programming & DOTS Tooling: VS Extension
DurationSeptember 2019 - January 2020
RolesTools programmer
EngineUnity & DOTS HPC#
Team9 Programmers, 12 Designers, 8 Artists and 1 Producer
Technologies

“Tomorrow Engine“

A multiplayer crossplatfrom c++ determinstic linear card game engine developed in 16 weeks. Targeted for Playstation 4 and Windows 10 more information

Quick Facts

Main Focus:Core Architecture Design, Framework Tooling in Electron: Content Editor
Duration16 Weeks - February to July 2019
RolesTech Lead, Tools programmer, Scrum Master
EngineCustom cross-platform C++ Engine (Windows and PS4) with Electron Tooling (Tomorrow Engine)
Team1 Programmers, 5 Designers, 8 Artists and 1 Producer
Technologies

Tutoring

Besides being a student I am giving lectures and workshops at university about serveral programming related topics: Memory Management, C# for Design an art and organizing the C++ learning community. How to programmer think? more information

Quick Facts

DurationSeptember 2017 - Present
RolesC++ or Programming Teaching and Mentoring: Workshops and lectures
Technologies

Talks

Imposter Effect Lightning Talk Meetingcpp 2019

A lightning talk about the imposter effect.

Publications

Investigation into the criteria of embeddability of visual scripting languages within the domain of game development.

This paper investigates potential criteria to identify visual scripting languages as embeddable within the domain of game development. …